Understand crucial credit limits, positional constraints, and post-toss locking windows to avoid zero-point penalties and optimize squad construction.
Score Calculation & Point System
Optimize for Point Weighting: To build a mathematically superior team, you must understand exactly how actions translate to points. Match-defining plays carry high weights, so balance your squad toward point-dense events like bowled/LBW wickets and top-order boundaries:
Batting Actions: Base 1 point per run. Boundaries award high premiums (+1 for four, +2 for six) which bypass defensive play constraints. Star batters receive heavy milestones (+4 for a half-century, +8 for a century), making them highly reliable captains. A duck incurs a -2 penalty.
Bowling Actions: Wickets are highly valuable, awarding 25 points per dismissal. Clean-bowled and LBW dismissals provide an extra +8 point bonus on major platforms due to the fielding-independent nature of the play. Bowling a maiden over yields +8 points.
Fielding Contributions: Catches yield 8 points each, while stumpings and direct-hit run-outs award 12 points. Active wicketkeepers who open the batting are the highest value-density players on any slate.
Economy & Strike Rate Adjustments: Bowlers keeping economy under 5 RPO gain +6 points; bowlers exceeding 11 RPO receive -6 penalties. Batsmen strike rates are assessed only after they face a minimum of 10 balls.
Always align your captain and vice-captain choices with these high-yield actions to secure the crucial multiplier leverage.
Squad Composition & Constraints
Strategic Compliance: Standard lineups must adhere strictly to positional ranges and salary thresholds. Use these guidelines to construct legal, highly competitive lineups before the toss deadline:
Positional Slots: Select 1 to 4 Wicketkeepers, 3 to 6 Batsmen, 1 to 4 All-rounders, and 3 to 6 Bowlers. Allocate your flexible slots to all-rounders and wicketkeepers to maximize point-generation paths.
Team Limits: Do not select more than 7 players from a single team. In highly lopsided fixtures, load 7 players from the dominant side to capture all bowling spells and top-order runs.
Salary Cap: Stay strictly under the 100-credit budget. Avoid spending excessive capital on high-price star names; save credits for low-cost, high-volume starting bowlers.
Locking Window: Changes are locked the exact second the first ball is bowled. Complete all benched-player replacements immediately after the toss sheets are announced.
Build and save your core combinations early, then perform quick benched-player swaps once the starting playing XI is officially confirmed.